Make Edge/Face


Mode: Edit Mode
Menu: Mesh ‣ Faces ‣ Make Face/Edge
Hotkey: F

This is a context-sensitive tool which creates geometry by filling in the selection. When only two vertices are selected it will create an edge, otherwise it will create faces.

The typical use case is to select vertices and press F, however, Blender also supports creating faces from different selections to help quickly build up geometry. Methods

The following methods are used automatically depending on the context. Isolated vertices


Figure 1: Before.


Figure 2: After. Isolated edges


Figure 3: Before.


Figure 4: After. N-gon from edges

When there are many edges Blender will make an n-gon, note that this does not support holes, to support holes you need to use the Fill Faces tool.


Figure 5: Before.


Figure 6: After. Mixed vertices/edges

Existing edges are used to make the face as well as an extra vertex.


Figure 7: Before.


Figure 8: After. Edge-Net

Sometimes you may have many connected edges without interior faces.


Figure 9: Before.


Figure 10: After. Point Cloud

When there are many isolated vertices, Blender will calculate the edges for an n-gon.


Figure 11: Before.


Figure 12: After. Single Vertex Selection

With a single vertex selected on a boundary, the face will be created along the boundary, this saves manually selecting the other two vertices. Notice this tool can run multiple times to continue creating faces.